Abilities
Abilities on The Two Towers are available to anyone and everyone, but
certain professions are better at certain abilities, and others are good
at other abilities. If you are attempting to use an ability that is not
used regularly by your profession, you probably won't be very successful.
You always have a chance, but it is a slim one. Here are lists of the
major abilities available to each profession:
Profession | Abilities
------------+-----------------------------------------------------
|
archer | kickback, multinock, fletch, salvage, restring, tie
|
assassin | hunt*, camouflage*, backstab, disguise
|
warrior | repair, condition, bash, headbutt, compare
|
rider | warcry, unseat, trample, tame, mount
|
thief | pick, sneak, steal, hide, appraise
------------+-----------------------------------------------------
|
ranger | track, trap, feint, eaglesight, heal, landscape
|
wizard | cast, enchant, counter, transcribe, find
------------+-----------------------------------------------------
|
sniffer | prowl*, track, attune, sniff, shiv
|
necromancer | conjure, leech, sacrifice, sense, imbue
|
Abilities marked with an * cannot be used by anyone who is not a
member of that profession.