Conjure (Necromancer ability)
| Usage: |
conjure <spell name> [at <target>]
|
This command allows you to conjure magical spells that you know. To
conjure any spells, you need to have a staff in your hand.
This ability is primarily a necromancer one.
Conjuring spells requires a lot of concentration; attempting to do
something else while casting will abort your spell. There are some
standard MUD commands that you can use, however:
| alias | align | armour | brief | bug |
| cease | charinfo | charset | chfn | clan |
| color | comm | commend | comms | conninfo |
| consider | daytime | describe | dev | do |
| emote | enc | enemy | er | fade |
| faq | focus | fr | friend | glance |
| go | guild | guildinfo | hands | harass |
| help | history | hp | hpq | idea |
| ignore | inventory | languages | law | legend |
| legendinfo | look | merciful | mission | mudtime |
| mudvote | mutter | news | party | party |
| passwd | privacy | prop | quests | read |
| removetag | respond | rpscore | save | say |
| score | set | settings | shape | shout |
| skills | snoopable | speak | spells | stop |
| story | storyedit | surname | survey | tag |
| tell | tellhist | telloff | tellon | tradeskills |
| trigger | typo | unalias | undescribe | unignore |
| unset | untag | updates | uptime | verbose |
| vote | wanted | warnings | whisper | who |
| wimpy | | | | |
Typing anything else will cancel the spell, if the command you type
succeeds (as opposed to, say, trying to bash an non-existent door).
Success of spell conjuration is primarily based on warp magic skill,
although specific spells may have their own requirements. EP cost of
spells varies wildly between them; see spell-specific help for details
(help spell <spell name>).