Semotes
Soul emotes, or semotes are a set of built in actions for you to do.
You can use them to interact with your fellow Ardians. They don't cost
any endurance points and will not start any battles (unless perhaps, you
taunt someone who you shouldn't...)
There are two types of semotes: targetted and untargetted. Some are
only targetted, for instance admire; you have to have to admire
something.
Some are
only non-targetted, for instance flex. And some are both,
for instance wave; you can wave or wave at someone. The targetted and
non-targetted versions of the same soul emote may be quite different.
Most semotes have a place to add your own modifier. You might want to grin
wickedly or grin cheerfully. To use a modifier simply type it at the end
(ie: grin wickedly or grin amon wickedly). If you decide upon a modifier
that you want to use all the time for a particular semote you can 'set' it
in your environment variables (ie: set grin wickedly) and the mud will
handle appending it for you. You can just 'grin amon' and you'll be grinning
wickedly! Many semotes come with built in modifiers. These can be
over-ridden by you; more on that next.
Internally there are two types of modifiers: override & invisible.
The override modifier always appears unless the player types their own modifier
OR specifies they don't want to see it by typing a period after the semote, eg:
grin . I call this one an override modifier because
it requires the player to override it to get rid of it.
The invisible modifier never appears unless the player specifies they
want to see it by typing a period after the semote, eg: smile .
In both cases, if the player types their own modifier,
that is
what will appear. Remember, the player using set is the same as typing
their own modifier.