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Skill Help(3)
Everyone is born with certain skills, called the Common skills, everyone
has them, and you can't lose them. You have the ability to learn eight
more skills. You can learn any four you want, but if the skill is not
for your profession, then it will cost you more, and you will not be able
to learn it very well. If the skill is in your profession, then you will
be able to learn it very well, and it will be of great value to you when
you use your professional abilities. Here is a list of all the skills:
Common skills Archer Assassin Thief
~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~ ~~~~~
Aim Archery Assassination Locksmith
Attack Deflecting Deception Nimbleness
Awareness Fletching Lethal precision Stealth
Defense Positioning Stalking Theft
Dodge
Evasion Rider Warrior
Fire building ~~~~~~~ ~~~~~~~
Intuition Balance Battle Instincts
Riding Motivation Blocking
Mounted Combat Combat arms
Taming Tactics
Free Race: Ranger Wizard
~~~~~~~ ~~~~~~
Nature's grace 6th sense
Nature's lore Concentration
Tracking Control magic
Wilderness Resist magic
Evil Race: Sniffer Necromancer
~~~~~~~ ~~~~~~~~~~~
Butchery Extra sense
Prowling Necromancy
Tracking Warp magic
Wilderness Will
To see your list of skills, simply type "skills". This will list your
current skill levels, to the right of the skill names.
You can improve your skills in two ways. First, skills improve as you use
them. Each time you use a skill, you are credited with one "use" of that
skill. When you get enough uses, your skill goes up. Some skills are
invoked by commands, such as repair and pick. Others will be used when
something requires them, such as weapons and defense skills which will be
used if you are fighting a monster.
It takes more uses to raise the skill at higher skill levels. You may also
find a place where someone will train you in a certain skill, raising
yourself one level.
To see more information on a specific skill type 'help skill <whatever>'.
Example: help skill dodge
See also: skills, skills2, score, professions, abilities
aim, attack, awareness, defense, dodge, evasion
fire_building, intuition, riding
archery, deflecting, fletching, positioning
assassination, deception, lethal_precision, stalking
locksmith, nimbleness, stealth, theft
balance, motivation, mounted_combat, taming
battle_instincts, blocking, combat_arms, tactics
nature's_grace, nature's_lore, tracking, wilderness
6th_sense, concentration, control_magic, resist_magic
butchery, prowling, tracking, wilderness
extra_sense, necromancy, warp_magic, will
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