Traps
Rangers are able to create traps in the wilderness,
using their skills and the 'trap' command. Please
see 'help trap' for more information on trap itself.
Traps
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Dye - The dye trap launches a sticky, smelly goo
of nature mess at the target. The target will reek
of the smell, will be seen as having dye all over them,
and will be unable to camouflage, hide, etc.
Tripwire - The tripwire trap catches the victim in
its clutches, rendering them busy for a short time
from their perilous fall.
Spike - The spike trap launches several spikes into
the air at the victim! If the victim were to die,
the creator of the trap would be guilty of the
crime of murder.
Special notes: It is possible to 'notice' a trap
without it firing. Most traps have different 'levels'
of firing, a severe hit, a weak hit, or a miss.
A ranger may only have one trap at a time.
See also:
trap