Note 58 Mathias (01/26/09 23:07) Additional Update to Botting
Rules
Hello Ardans,
At this time, I would like to clarify our rules regarding
botting. These rules have not changed, but the help file
(help botting) has introduced additional examples in which
your client "assistance" can go too far.
The additions to 'help botting' are provided here for your
convenience:
A note regarding allowable alias length: you should not be running long
aliases that prevent you from responding to stimuli for extended periods.
Any alias that makes you unable to respond for several minutes at a time
should be avoided - this is because the primary method we (Valinor) have
of discovering botters is by testing the character's response to specific
stimuli. If we send you several messages, for instance, and you keep
running a long alias for the next several minutes, while we keep sending
messages, then you fail the botting test.
In addition, we allow triggers and we allow aliases, but the extent at
which they may be used is limited. With a trigger to pelt a corpse, it
reacts and then it is over. With an alias to do '4east', you are
replacing 4 "east" commands with 1. However, again, when the fourth
'east' has been entered, it is over.
This is different from scripts which:
(a) set you on a path,
(b) look for prey,
(c) attack the prey ,
(d) collect the rewards,
and then go back up to (a).
In essence, if you can do it with a mud trigger or mud alias, then it's
probably okay. If your client is doing more actions than you are
manually entering, then it's probably not. This additionally means that
it is possible to be botting while at the keyboard.
Regardless of how long your client is thinking for you, it is still
thinking for you at an unfair advantage over other players.
Thank you for your continued support and patronage,
Mathias