You may not have more than one character in the same guild.
You may not have two characters who are GMs.
A character in a guild may not be a member of a clan.
The character rules a and b above also apply to clans.
You may not receive benefits from your other characters' guilds.
This includes (but is not limited to) usage of guild armoury and
other guild services.
A character must be level 5 or above before joining a guild.
If a guild fails to pay rent and stay in positive bank balance for 2
months running, they will be disbanded automatically.
A guild may only have 4 total boards at one time. This is inclusive
of the GM board. If a guild wishes to add a board to their hall,
they must use the GMedit system to make it.
All guild items are standard items that may have their aesthetic
descriptions changed ONLY. No special features will be added to a
guild weapon or pack.
All Guilds will receive a guild comm. The comm is a privilege, not
a right. It may be temporarily revoked due to improper use.
All NPCs within a guildhall are not attackable.
No trainers will be allowed in any guildhalls.
A guild may only have 1 guild weapon and 1 guild pack.
A guild may not set non-public access to any room between
the guild entrance and the public world.
A guildmaster need not worry about locking a player in their
guildhall by means of restricting access, as all players may
"flee" while within a guildhall.
These rules are not static and are subject to change whenever deemed
appropriate by the administration. Guild members are expected to know
these rules. If there is a major rule change, it will also be posted
on the news board.