Note 60 Osse (09/19/21 12:52) Accessibility Initiative Recap The initial phase of accessibility improvements to The Two Towers is now complete. Here is a synopsis of these changes, all of which apply for players with the accessibility setting toggled on: 1) Addition of the new 'accessibility' setting, which can be toggled via the 'settings' command or 'set accessibility on' 2) The new character creation process has been tweaked to prompt new players using screen readers to turn the accessibility setting on. Alt text has been added for ASCII art in that sequence, for those who do. 3) New help files, 'help accessibiity' and 'help screenreader', which explain the accessibility setting and provides guidance on other settings and tweaks to make to maximize screenreader playing. 4) Added plain-language output for the 'map' command, to provide descriptions of the surrounding area instead of the ASCII symbol map. 5) Tweaked the 'score', 'skills' and 'tradeskills' commands to add puctuation to the tabular output, to cause screenreaders to pause after reading values, so that it is more understandable. 6) Fireworks and Thunderstorm wizard spells now output alt text instead of ASCII, as does the rune set and a number of other quests and areas in the game that used ASCII art have been tweaked to have alternate plain-language text output. 7) The auction list output presents its information in more of a plain- language style, instead of the previous tabular format. 8) The 'warscape' command now displays which regions are 'free' or 'evil' in plain-language rather than a list of hard-to-decipher codes. 9) The 'exits' command, which was originally added in 2009 to assist visually impaired players in finding their way, has been improved to also show a short description of the room on the other side of each exit, if the exit is one you could normally look or glance through. We will continue to add alt text for in-game ASCII art as it is found and reported (please file an 'idea' report if you find some). I would like to thank the folks in our VI player community who helped guide me through this project, patiently answering my questions and sharing ideas and insights on what would actually help - it was through listening to what was needed, instead of just assuming what I thought would help, that this came to fruition. Also, thanks to Vildoran and Ghorin for helping me with the trickier code bits (especially Ghorin for changing the map system), and to everyone who has helped point out examples of ASCII text and non-screenreader-friendly items in the game. Osse