On The Two Towers you can choose from many races, each one thematic to
the writings of J.R.R. Tolkien. Whether you choose to play as a Hobbit,
a Dwarf, an Elf, a Dunedain, or even as an Uruk-hai, The Two Towers is
sure to have a race which suits you.
The Free Races
The Sindar elves are the oldest and most noble race in Middle Earth.
They tend to be taller and thinner than the Silvan elves, and are highly
intelligent. They make excellent wizards and their agility allows them
to be good thieves if they choose. Sindar characters start in the
The Silvan elves are less noble and wise than the Sindar, but they
are generally stronger and better in combat than their more magical
relatives. They are still highly magical, and make excellent wizards
and archers. Silvan characters start in the town of
The dwarves are a hearty race. Very strong and capable of taking a lot of
punishment. They are neither agile nor coordinated, and can have a difficult
time with magic. They make excellent warriors.
Dwarf characters start in the town of
The hobbit race, sometimes called halflings, are known for their quietness
and ability to move around without being noticed. They are not very strong,
but they are hearty. The hobbits are a simple race that doesn't understand
much about the ways of magic. They make good thieves thanks to their
Hobbit characters start in the town of
The Dunedain, or "men of the west", are a race of men descended from the
Numenoreans. They are heartier than normal men having more constitution,
but they are not often looked kindly upon by lesser men resulting in
Dunedain characters start in the town of
The Eorling race are the descendants of Eorl. They are the
horse-lords of Rohan. They are very coordinated,
but are unskilled in any of the magical arts.
Eorling characters start in the town of
From the hills of Dunland come the Dunlendings.
These wild men are in frequent conflict with the Eorlings who live in
Rohan, and while not considered an evil race, they are easily spurred
towards violence against their neighbors and are not counted among the
allies of Gondor or the Elves. Their wild upbringing gives them a
strength greater than normal men, however they are less agile.
Dunlending characters start in the town of
Edain is Sindarin for "men". The Edain are considered the average race
on The Two Towers. If you want to make a character that knows a little
bit about a lot of different things, then this is your best choice.
Edain are a good race for first timers, because you can test out lots of
Edain characters start in the town of
The Evil Races
Strong, tough, and able to withstand sunlight, the Uruk-hai are a breed
of orcs bred to be the leaders. The Uruk-hai are cunning, and have free
will unlike slave orcs, although their intelligence is still far beneath
that of men.
Uruk-hai characters start in the caves of
The Haradrim are fierce tribesman from the land of Harad. They
are strong and agile, and have learned to tame the towering
Oliphaunts (called Mûmakil by the men of Gondor). They
are excellent riders, archers, and warriors.
Haradrim characters start in the town of
The Easterlings are men who live beyond the sea of Rhun
as wandering hunters. Easterlings are strong and hearty
and make excellent warriors.
Easterling characters start just outside of the town of
The Black Númenorians are men from Númenor,
like the Dunedain. Unlike their brethren, they are evil
to the core and serve Sauron openly. Their noblility
gives them a great intelligence. They make great
Númenorian characters start in the town of
The Variag are a mysterious people from the far-off land
of Khand. They are extremely agile and coordinated,
making excellent archers and thieves. They are not known
for their strength or intelligence.
Variag characters start in the town of